Copenhagen, Hamburg Bowling. But robots have their own difficulties and require a lot more resources and knowledge of the game. Groningen, Hamburg Split-off designs aren't strictly necessary but help immensely. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). READ MORE: Rust: How to fix screen tearing. - Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. - I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Therefore, I usually go down to two. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Use a blueprint book instead of designing your own. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. How many main bus lines do you generally use? - Factorio Forums Search reviews. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). - Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. For green circuitsi never go more than two for my starter base. One downside to this can be that all resources are used up before every machine gets fed. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Hamburg Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. https://steamcommunity.com/sharedfiles/ =754378586. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - Yea, that's fine, to make gears where they are needed. This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! and our If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. Oldenburg, Hamburg I dont make any two buses identical unless Im following a blueprint for some starter base. Rust game file size: How big is the download. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. All trademarks are property of their respective owners in the US and other countries. - 4 iron and 4 copper is fine. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. by RLS0812 Thu Jan 31, 2019 3:22 am, Post What are the most popular bus routes from Hamburg? - Universal balancers can be throughput limited. Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Now red belt can span 6 tiles, which is pretty good for parts of the bus. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. Hamburg, Bremen However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. That means that a splitter can be used to put an equal amount of items on two belts. Steam Community :: Guide :: Factorio: How to Build a Main Bus All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. Watching the trains move through the junction is so satisfying and mesmerizing! Hamburg, Frankfurt Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. This item has been removed from the community because it violates Steam Community & Content Guidelines. The following is a split-off off a 4-wide bus. You could be the first review for Hamburg Legion Lanes. by MobRules Thu Jan 10, 2019 5:12 am, Post This page was last edited on 31 August 2020, at 10:02. What bus companies operate the routes starting from Hamburg? Use the belt throughput numbers to determine how many lanes it should have. To have all the information in the palm of your hand download our mobile app for free! if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. it really stacks up over the 5/6 process steps to make a rocket. Hamburg, Skopje Assembly lines are best placed so that they run perpendicular to the Main Bus. Thanks for this! With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. This item will only be visible to you, admins, and anyone marked as a creator. Hamburg, Pristina When you get robots, you can easily extend the bus with blueprints. Plastic x1 (recommend x2) Batteries x1. This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. there were conveyor belts. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Many balancers fail to balance properly once an output backs up or if an output is not used. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. Place a regular inserter and a long armed inserter to feed each Science assembler. When logistic robots are available one might start moving some items by robots instead of using the bus. Ideally, a balancer should be input and output balanced. There is no real right answer just whatever works best for your set up. The orientation of and how wide the players monitor is also plays a role in this decision. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! All rights reserved. 6 years later and you still respond to almost each and every person. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. - Lane balancers may be output balanced or input balanced. Two science packs made efficiently and traveling together on the same belt! Place another belt along the output side of the assemblers. The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. Hamburg, Kolding Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. That means that a splitter can be used to put an equal amount of items on two belts. - Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. Neatness matters! Do you just want to finish the game, or do you plan on continuing after the rocket? Balancer mechanics - Factorio Wiki Creating a train grid factory : r/factorio - reddit.com But hey, if it can give you some form of advantage, then why not try to do it? 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Definitely 4 green circuits. Post all other topics which do not belong to any other category. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. by Rjskeet Thu Jan 10, 2019 1:55 am, Post It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Now red belt can span 6 tiles, which is pretty good for parts of the bus. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Other times, this is not an option. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Balancers that are input balanced take evenly from all input belts/belt lanes. - - by Rjskeet Thu Jan 10, 2019 2:53 am, Post by Rjskeet Thu Jan 31, 2019 4:44 pm, Post The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. And instead of rebalancing you can use priority splitters. Cookie Notice Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv - Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. - Sharing makes us all stronger and more inspired to come up with new ideas! Readers ask: Factorio Main Bus Guide? - Bus foundation Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Advertisement It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. I think this would be adequate: Oh, I already have blue belts. So I'm starting of a new factorio game, planning on making my first rocket in this game. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. People Also Viewed. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. A throughput limited universal balancer may only have the capacity for a few unused outputs. is the fix to just have much larger grid sizes to account for the wait platforms? Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. I was pleasantly surprised when I saw you were behind this. by netmand Wed Jan 30, 2019 6:16 pm, Post Make sure the empty side is across from the inserter! Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Most basic science is done and I reworked it to start pushing towards beacon based systems. by astroshak Thu Jan 10, 2019 1:44 am, Post Youre allowed to do your bus as you see fit. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. For the belt close to the assembler, split off half a lane of iron plates. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! What is your definition of "main line bus" ? This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. I have made about two lines of iron and copper in my last few vanilla games. Alternatively, one can make split-off setups without priority splitters. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Balancers also use the mechanic that splitters take an equal amount of items from both input belts. All production. by Saemj Thu Jan 10, 2019 11:07 am, Post In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. And the character saw they that they were good and that they would help him on his quest to get to end-game. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. How many main lines of base resources( copper. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Bus or train from Hamburg, timetables and tickets - GetByBus However, each triangular base section is an entire huge main bus! Although a main bus can give you a huge advantage, it's still up to you if you want to use it. In general, no block should be greatly than 4 but 1 and 2 are fine. Done! It is only visible to you. Lubeck, Hamburg - Hamburg, Copenhagen You're going to need more than a single belt of iron and copper. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. you can also reduce needs late game with productivity modules. through links on our site, we may earn an affiliate commission. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. All rights reserved. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. - You especially want more gears and iron plates because that's what your betls cost to produce. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. (Many products require both iron plates and gear wheels). Factorio SPLITTING OFF THE BUS How to Split off the - YouTube Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. The width of the bus can become a problem if it is very wide. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. There are numerous main bus blueprint designs you can choose from and use when in a match. But when you discover the most important ones, you'll eventually have a grasp on it. how many belts in main bus? : r/factorio - reddit - how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Would you say that I should have more chopper and iron? With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. You are very welcome! The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Valve Corporation. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). All trademarks are property of their respective owners in the US and other countries. What should I put on my new main bus and how many belts of each item? The reason I asked about what a main bus should have is because I am rebuilding my base from scratch.