Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Learn how your comment data is processed. A vindicator: cool. GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. What stats do the turbolaser have? We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Just check out the contents page below! Our two favorite dreads have decided to take a little break from carrying marine lists. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. Trojans are the other huge loss. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Today we see the new Imperial Armour Compendium up for pre order from Forge World! The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). will find the Warhammer 40,000 datasheets for the entire range. All of them got boosts and points drops. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. Losing the grav rule hurts, especially against potential reserve charges. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Credit: Jack Hunter. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! Drukhari only have two options, and theyre both kind of fine. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. Someone out there was listening, because this was always the fix it needed. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. itll rarely be worth it to spend 3 CP to take one. Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. of Forge World units that, at the time of printing, are supported. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Yep! Enh the smaller daemon princes here seem OK but not great. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. All of them can outflank, too even better. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. imperial armour compendium 9th edition pdf trove. All of these units follow the standard rules for their factions. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. This means that every time you visit this website you will need to enable or disable cookies again. This is a great introduction for people who may have missed out on the Siege of Vraks series and gives some brilliantly grimdark flavour to this most dark of regiments! I've been working on some seriously unwell looking vampires! With a big laser: cooler. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! No longer will you have to flick back and forth to the very back to find your factions points! The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. This is a great change as I often felt some of the Forge World units had some very odd costings. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. Ill have to use my converted tech priest as a Warpsmith I guess. A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. We are using cookies to give you the best experience on our website. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). Its also a really well organised book making it much easier to use both during a game and while creating your list. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. The Astra Militarum were the OG beneficiaries of Forge World units, and they retain a prodigious range, though some of their options have been archived off as part of this update (mostly very similar variants on existing units). The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. A nice little boost overall. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Venatari Custodians[ CORE]: Woo buddy, am I excited. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! 173.9M . Cool, but nothing particularly good. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! I reckon the Studio have done a great job here at bringing together all these profiles updated and tweaked for the new addition with baked in compatibility to their parent Codexes. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). You can find out more about which cookies we are using or switch them off in settings. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. Custodian Guard with Adrasite/Pyrithite Spears [CORE] : Pyrithite spears got the new melta rule of half range equals D6+2 damage, but also went up by 5 points, so a slight nerf overall. Imperial Armour Compendium Review. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. Warhammer 40k - Imperial Armour . Nice of you to share! If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Both options are now a pretty substantial firepower boost. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. Time will tell. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Kept the FLY keyword, otherwise unchanged. Sicaran Omega. The big thicc dreadnought is somewhat more svelte now its dropped from toughness 8 to toughness 7, and from WS/BS 2+ down to 3+ on both. Blood Angels Sicaran Omega. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. imperial armour compendium 9th edition pdf trove. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. Pure upside is the best kind of upside. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Offensively, the melta cutter increased from d3 shots to 5 shots and picked up the new melta rules, and the termite drill loses the complicated mortal wound thing in exchange for a straight damage increase d3+3 against most targets, and a colossal d3+6 against vehicles. The bad news is, the Kytan went up 10 points. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. At a high level, you generally see: With that out the way, on to the factions. RIP. At least they are 10 points cheaper now for every build except double claws (which stayed the same). Is that a hint of changes to come? Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! 47.8M . Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Credits: That Gobbo. Warhammer 40k - 8th Edition.pdf download. Wait, WHAT!?! PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition Blood Ravens Ultramarines with Stalwart and Knowledge is Power. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. Terrax-Pattern Termite. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. 2 - Space Marines and Forces of the Inquisition, War Machines of the Adeptus Astartes (Second Edition), Vol. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Tau also do very well in the points department with the Rvarna getting a big points cut, we also see a number of weapons tweaks too, with increased damage and strength here and there across the range, perhaps pointing at any future upcoming changes in a new book on the horizon. 9th Edition Imperial Armour Compendium: The Goonhammer Review Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Corbax isnt bad, but hes not exciting, either. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. The only other change is to the bombs, which is drastically different. Still immunity to melta extra damage? Imperial Armour Compendium. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! The Kharybdis Assault Clawmight be for you. for open , narrative and matched play. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. How many primaris can it transport? Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. Not a huge change, but really impactful vs some targets. Such a cool model and was great fun to paint up in a more modern scheme! Last for this section, theTaunar almost certainly works out as a loser. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. Imperial Fists converted Carab Culln Leviathan Dreadnought. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Credit: Jack Hunter. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. To start with, its bumped up to 30 wounds. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way.