RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. This item will only be visible to you, admins, and anyone marked as a creator. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. Hokey religions and ancient weapons are no match for a good blaster at a player's side. CON affects your health and somewhat more importantly the implants you can equip. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons? ncdu: What's going on with this second size column? After players choose to embrace the Light or Dark Side, prioritizing these abilities is recommended: Once players have reached Level 15 and sufficiently embraced their journey down either the Light or Dark Side, a Prestige Class can be unlocked. If youre focusing on defensive powers, its a good idea to keep on the light side of the Force, but if you want to use offensive powers, you should definitely be a dark side jerk. Speed/Force Jump is just as powerful in the second game, though I would probably use flurry over power attack. The best Kotor 2 builds for each class.
3 Best Kotor Builds Even Vader Would Approve of | HackerNoon Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. Also with flurry, two weps, and master speed you can attack 4 times in a round, It doesn't replace STR with DEX. It is only visible to you. Prestige. This works best in combination with characters that can employ stealth to get enemies to focus fire on Bao-Dur, before striking from behind. Treat Injury is a solid combat choice.
Kotor 2 Jedi guardian build all stats : r/kotor - reddit Cookie Notice RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. I take your point quite well. There are three different potential starting classes to pick from. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. This build mimics the skills and abilities of Darth Revan from Star Wars canon. The Guardian is all about combat. 47K views 1 year ago A build, designed to take down Malak in a single turn.
Optimal Character Build Guide - IGN Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. The combat is boring and you pretty much become invincible with any build. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. Armor or clothes? Thank you for this information. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. These skills are highly recommended. I am also an avid gamer and have researched the history of electronic entertainment extensively. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. Because you dont have large Force pool, but lots of HP, this is just for you. I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part.
Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. I am more than happy to answer questions. Is there a single-word adjective for "having exceptionally strong moral principles". Youre the tank of your group, but that doesnt mean you cant deal tons of damage. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. Wisdom will comes in use for few of those Dark Side Powers this character has. One type of build that many players don't try is a character that uses explosives as their main weapon. There are six of these three light side and three dark side. 5.
Light Side Soldier-Guardian Build? - Star Wars: Knights of the Old Republic You need to sign in or create an account to do that. Just count with fact that it will eat your poor Force Point really fast. Master the initial Two-Weapon feats and choose one attack feat to master; they all work well enough. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade.
Double saber guardian build in KoTOR 2 - Obsidian Forums There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Buff the force powers you use against others. Sentinel. If you dont want it, just go for anything with Strength or Wisdom bonus. If you would like to understand more about the mechanics that KotOR is based on, I am happy to answer questions. All of these need to be raised to, or above, 15. What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. Thanks, DB. This build uses the Scout class. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. Then i use the Ultimate Diatom Energy cell, the expert fencing emitter and Pontite lens. Look at your Wisdom too, since that'll help with your force powers. Now, in KOTOR2, I would switch my stance and go with a dex build. WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. the time your max level (20). Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). The best implants generally need 16 CON. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). For more information, please see our guys. Always, always, ALWAYS get Master Speed. MORE: Games With The Best Mods Available, Ranked. Sweet! The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. wow i didnt know force speed was good in combat. Excellent build. strength dex cons ?! And? RELATED: The Best Companions In Knights Of The Old Republic 2. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. Was not expecting a super informative message like this. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Why is this sentence from The Great Gatsby grammatical? We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. *, Any questions, comments must be forwarded to the original content creator at. Like those games, this build starts weak but gets increasingly more powerful - by the end of the game this build will be defeating entire groups of enemies in seconds. Consular. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. You're browsing the GameFAQs Message Boards as a guest. Please see the. (Because that way theyll reach the ground much faster. Acidity of alcohols and basicity of amines. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. Of course, players can tweak all of these suggestions to their heart's content. Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. Thats mainly because me and Kreia could handle pretty much everything, so third companion was mostly acting as cannon fodder. This does not, however, mean this build is weak against other foes. Gains a bonus of + 4 or + 5 with a minimum dexterity of 18. Both builds will trivialize the end boss.. However, players won't be missing anything critical by keeping this stat low. This update will add five additional builds that players might want to give a try. Thanks for the assistance! This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Followers 0. Thanks to Speed Mastery and using my double-bladed lightsaber, I was a super hard hitting melee beast. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. His Tech Specialist levels also don't stack with his Jedi Guardian levels for the Unarmed Specialist feat, which means he'll be at least 6 levels behind on his unarmed damage. Information about your use of this site is shared with Google. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian.
KotOR: Optimal Consular/Guardian - Google This build is considered one of the strongest available by players, and gives a good balance between combat, non-combat, and Jedi abilities, This build starts with the Scout class, and then. This is a good build to spend some (17) points on Repair to get HK 47. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. Using indicator constraint with two variables. By Commandercup July 13, 2008 in Star Wars: General Discussion. The Force Build combines the Soldier and Consular classes. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. and which skills are you gonna have them ?! This build uses the Scoundrel class for its Critical Strike and Scoundrel's luck ability; which eliminates the -5% penalty to Critical Strike. Thank you for the awesome write up. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. Several of the game's most useful Implants require a Constitution rating of at least 16, so this tends to be the magic number. I could force jump and 1hko most enemies, or I could 1 shot with power attack. If you dont want it, just go for anything with Strength or Wisdom bonus. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Dexterity is the Primary attribute, followed by Charisma and Wisdom. A higher Constitution means more Hit Points, so player characters can expect to stay alive longer. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses. what do you recommend having in your party ?! (Because that way theyll reach the ground much faster. Can my saved game in KotOR be used for anything in KotOR 2? It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. Can anyone recommend stats, skills, feats, gear etc. I am a 30-something year old who played the original game on XBox back in 2003. Light side characters get more defensive powers, dark side get more offensive powers. The best Kotor 2 builds for each class: Guardian Sentinel Consular Prestige Light vs dark Guardian The Guardian is all about combat.
Steam Community :: Guide :: KOTOR II Guardian Guide (Originally by Why do academics stay as adjuncts for years rather than move around? Focus on Wisdom, Dexterity, and Constitution points. This opens up dialogue options that are not otherwise available. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. Flurry will give you 1 bonus attack per round without any drawback. Head: Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look.
Tamriel Vault - KOTOR 2 Build: The Jedi Master With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. Harry Slater Your go-to destination for all things mobile gaming. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. However, the Critical Strike build becomes one of the most powerful builds during late-game play. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. This build is also fully capable of simply dueling the final boss in. Star Wars: Knights Of The Old Republic 2 - Best Guardian Build, Pokemon Scarlet and Violet DLC Expansion Pass, Star Wars: Knights Of The Old Republic 2 - How Long To Beat, Star Wars: Knights Of The Old Republic 2 - How To Unlock HK-47 As Fast As Possible, The Best Companions In Knights Of The Old Republic 2, Games With The Best Mods Available, Ranked, Hogwarts Legacy Player Hits Conjuration Cap By Building Absolutely Stunning Vivarium, Hogwarts Legacy: Where to Find All Demiguise Statues. Arqade is a question and answer site for passionate videogamers on all platforms. I like persuade simply for its use in dialogue. Thanks! Force Chain!
This build is designed to take down other force users with ease. The Primary attribute for this build is Strength - players want this as high as they can get it. This build starts with the Scout class, and then uses the Sentinel Jedi class. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. The Weaponmaster and the Sith Lord are the 2 strongest classes in the game. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. This guide concerns itself with the Guardian build, a class suitable for players who enjoy raw combat with a lightsaber as their primary means of offense. Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. The choice of Force powers will depend on the Jedi Exile's alignment. *Caster ability remains unchanged by stated shout. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. Heal While itsLightside Power, it will come in handy sometimes. Just count with fact that it will eat your poor Force Point really fast. This doesnt take into account your characters Unique crystal bonus as its variable. When you hit level 15 you can pick a prestige class. Honestly your kinda build won't be very useful skill wise so you can invest your points wherever you'd like. Well, thats everything. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing.
Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. There are also concussion, cryo, adhesive, poison, and sonic grenades. I am open to any and all comments, criticism, and input. It. The Jedi class for this build is Sentinel. If the player can pull this off, though, they will be rewarded with the option of making a super-powered Jedi character. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. How can I tell companion influence level in KotOR 2? Why are physically impossible and logically impossible concepts considered separate in terms of probability? This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. When youre building one you should think about focusing on Strength, Dexterity, and Constitution. That's Tengen Toppa. Youll get a massive boost to your combat skills, while still getting plenty of Force Powers to use. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. Anyone familiar with Star Wars lore knows that Mace Windu was not the traditional Jedi. The Primary attribute of this build is Wisdom. Lastly, use Keen weapons for their bonus to critical hits. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. Now, in KOTOR2, I would switch my stance and go with a dex build. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. That is a master with the lightsaber that can zip around during a fight dispatching enemies with a swing of their lightsaber. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. Being a Soldier will help this character stay alive in the early parts of the game. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Star Wars: Knights of the Old Republic II - The Sith Lords. The guardian build is a strength-based melee fighter with buffs. Another strategy is to stay in the shadows and fight enemies on the player's terms. The Consular's bonus force powers work well with this build too. The run speed in this game is a bit slow; give this build a try when replaying the game to make all the running back and forth a little less cumbersome. how do you lvling. Weaponmaster is a great Prestige class. Build the best Jedi or Sith with these Star Wars Knights of the Old Republic II build strategies - be one with the force and make sure you are victorious. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points to increase. Also if you REALLLLY want to use force powers and nothing else you should pick dark side. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. And note that I never mentioned "Jedi Guardian" in the first place. This build is based on the idea of making an extremely overpowered melee character. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character.