This trait would be a hard sell even as a negative. Maybe 5/5 Simply because it's the only trait that gives nimble. Becomes a less of an issue with fast learner, but having high levels in weapon skills is essential for combat. Description: Stress and unhappiness decrease after smoking tobacco. Since if you know what you're doing the only potential downside is noise, and many people don't care about noise in the first place (they drive quite noisy and/or poorly tuned vehicles). I love claustrophobic. Your character has a perception radius even behind them, supposed to represent hearing. Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. For more guides onProject Zomboid, we at Pro Game Guides have you covered with an ever-expanding roster of guides! However, if you go a while without smoking, you will become unhappy until you reach the point of depression. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Not worth 1 extra point. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. I think speed demon also increases your gas consumption so thats yet another reason not to take it. I agree that dexterous is mandatory and I couldnt play without it. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. Cooking is so useless taking this for -6 will hurt your character. About 2 weeks? I disagree with the Sunday Driver for one huge reason. May be worth it if its something you personally struggle with, or if it fits your playstyle. Because of this, it's an easy +4 points that can be used to get an extra positive trait. Only downside is sometimes you have nothing to do in a day, leaving your character to get bored and depressed, but thats what sleeping pills and exercise are for. I'd put Dextrous at 3. Way more than exercise.
Traits Tier List : r/projectzomboid - Reddit Go right ahead! Considering how valuable points are this is a massive waste. High Thirst is great for a few extra points. I was aiming for it to be a basic guide for new players, a lot of the stats (like you mentioned with claustrophobic) can be more/less useful to experienced players. The XP boosts will be massively helpful too. Conspicuous: 3/5. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You can really live without this one, 6 points is costly too. Athletic 5; Strong 3. Related: Best Positive Traits in Project Zomboid Build 41. MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! Lastly, the bonus that thick skin provides is so negligible that its not worth the points. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. 2 Skills boosted, but there are probably more useful perks you can take. Never found a lack of food to be an issue personally. Unfortunately most of the traits are broken, some not really working at all or doing things completely different than they say in the descriptions.
Best traits in Project Zomboid - Dot Esports First aid is useless. You can diet your way down to a healthy weight fairly easily, but it prevents you from taking + fitness traits, and reduces your fitness by 2. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits.
Negative Traits : r/projectzomboid - reddit As such, the negative traits we have chosen are quite possibly the least harmful ones in the game. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Pacifist + fast learner combo is broken. Brave If you're an experienced driver with a PC that can run the game well you are simply NEVER going to die to Speed Demon, and the increase in acceleration speeds up gameplay; particularly when it comes to towing. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk.
Is there any reason to not grab Weak, Obese, and Unfit? The +2 boosts will be insanely useful from the early to late game. Again you probably don't know how detection works in the game. The only opinion I disagree with is thin-skinned. You will amass a whopping 8 points to use on some other positive traits as well.
Will hurt your stealth a bit, but not too much. You can gain a couple levels in them by just watching TV in the first 9 days.
Ranking All Negative Traits in Project Zomboid (SOTO Edition) It is 99% the answer to all these posts. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. This is honestly a very great perk worth considering, especially for only 4 points. Maybe useful when multiplayer releases, but until then this perk is basically useless. What pacifist actually does is lower the experience gain for weapon-related skills. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Thanks for the list and the explanations. Take weak stomach instead. Like I can be facing forward and hear an out-of-place moan and know that there's a zombie behind me but still not in my perception circle. Keen Hearing: 3/5 simply because it's very useful and pretty much guarantees you'll never be caught offguard by a zombie behind you (at least as long as you're not fast-forward, but even then I think it auto-slows-down). Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. Useful skill, but its hard to justify spending 5 points on this. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. Still, if your character is the farmer of the group and will stay mostly out of the action, a thin-skinned hemophobic will give you plenty of points to spend on some great perks in the positive traits side. Also makes vehicles louder. Tomatoes do have a reason to be grown in that they can be used in mouse traps (IDK why), however they're still bad because the plants grow too few tomatoes and take too long to grow in comparison to cabbage. Strength is difficult to level up, dont take this. The negative effects from these traits will not last. The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. This will keep your high tier weapons usable for longer. Here is some of the best negative traits in Project Zomboid. It might even be less than 1 per second. Then you will already have a extra point or two into your category of choice from this. I'm definitely not confident or patient enough to play that character yet, though! Cookie Notice Overweight stops you from taking fitness bonuses, but underweight reduces your fitness by one.
Project Zomboid Traits and Occupations Tier List - Steams Play It depends on whether youre doing MP or SP In general, Slow Healer, Prone to Illness, High Thirst and Weak Stomach are probably the free-est traits. Overweight, I always pick overweight. Negative traits give you points back, which you'll need if your occupation puts you in the negative. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. More annoying than anything, gives you less time in the day. Being even drowsy drastically reduces your melee damage output. They need to give it more features and make it much stronger. All rights reserved. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. More annoying than anything. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} Unfit: Very low endurance, very low endurance regeneration. Basically 2 free points. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? Because of this, it's an easy +2 point that can go towards a decent positive trait. Impacts combat a lot less than you'd think, especially since your character panics no matter what when they see a horde early-game. With Project Zomboid youre generally going to be spending most of your time avoiding the action rather than tearing through zombies. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. Points added: +2 If that doesn't work then post the question. Can be overcome when you build up your stealth skills. Also makes vehicles louder.
Negative Traits That Can Go Away :: Project Zomboid Discussions gnrales May get you killed from sneaky back attack zombies. If you don't want to use the skill don't bother, but id encourage anyone to use this skill as much as possible. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} Positive traits in Project Zomboid give players a specific advantage. The major reason obese is considered bad (though I usually take it anyways) is because it reduces your fitness. It doesnt make your attacks less powerful or anything like this. Underweight - 6 points. I don't understand why people like it. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . 2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/I think Keen Hearing is one of the best traits in the game and has kept me alive more times than I can count. Carry weight before encumbrance didnt increase, nor did the maximum 50 carry weight cap. Another low side effect trait we would recommend choosing is Slow Reader, and the reason is simple. There really isnt a best build for the game. This in turn will help your character not to get panicked as quickly. So, here is the list of all Positive Traits in Project Zomboid ranked from best to worst: Fast Learner . Also can get you killed, and makes trailers difficult/unviable/impossible, along with towing or pushing vehicles/wrecks that are blocking the road. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto}